April 21-23, 2022
Digital media has become a key player in shaping our understanding of historical events. Videogames, series, films, among others, offer an ever-increasing repertoire of experiences of the Middle Ages. This conference discussed the productions, potentials, drawbacks and challenges of inclusive and immersive experiences of the Middle Ages that digital media may entwine.
Opening Keynote: Whose Middle Ages?
The Digital Middle Ages and Internet Culture
Creating and Designing Medieval Digital Experiences
(Re)constructing the Middle Ages in Popular Media
Medieval Digital Humanities II
The Pedagogy of Digital Middle Ages
Closing Keynote: The middle of what?: Dis-orienting visions and re-sieved wisdom in Turkish “historical” TV drama "